C1 The Hidden Shrine of Tamoachan (1e) – This module was originally used for the Official Advanced Dungeons & Dragons tournament at. In , TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson. From the publisher: “This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins ’79, and is the first in another new.

Author: Tygojind Mizuru
Country: Peru
Language: English (Spanish)
Genre: Travel
Published (Last): 16 December 2012
Pages: 487
PDF File Size: 17.29 Mb
ePub File Size: 1.6 Mb
ISBN: 233-1-70538-418-5
Downloads: 61458
Price: Free* [*Free Regsitration Required]
Uploader: Samuzilkree

Please select a support frequency.

The artwork depicts a creature battling a group of adventurers. Shattered Lands Dark Sun: The greatest of those is a lack of utility. Add a copy to your collection. Second, I don’t disagree that the Hidden Shrine can be modded into a less railroady adventure.

Od printed for the Origins International Game Expo[2] the module was made available to the general public in The layout crimes are compounded by the writers’ tendency to invent new usually fairly useless – e. That’s what the C series was – competition modules. Leasonwas printed as a thirty-two page book and an eight-page book with an outer-folder and a two-color cover illustrated by Erol Otusand featured illustrations by Otus and Darlene Pekul.

AD & D 1st Edition C1 The Hidden Shrine of Tamoachan TSR 9032

Will anything I do, or you do hold up in 33 years? Hidden Shirne does this, with all sorts of neat room descriptions. Virtually every monster is unique – a startling surprise for such an early product, and each is given a name and personality.

Dungeon Master For Dummies. Gus L July 15, at 2: You will be able to play the whole v1 solo, but there are one or two rooms that require a particular mix of classes to be fully explored. This page was last edited on 6 Januaryat Jeremy July 16, at And there is no interior art because that is in a separate booklet. Monsters also have some neat mechanics – vampires that materialize over time and giant crabs with smart tactics which give a good idea of how hisden make the fights interesting.


Wake hivden the Ravager Dark Sun Online: I wrote a long post about the brilliance of Tamoachan at Dragonsfoot back in the day and I won’t cross-post, but I can report that I took part in three expeditions into the step-pyramid as a player and that Yamoachan run it as a DM at least five times and it was a hit every single time. The adventure itself takes place in the Amedio Jungle at a disused temple near the ruined city of Tamoachan. Keep on the Borderlands NWN2 edition.

One might steal a lot from a published adventure, and one’s final product will surely not be in publishable form – but preparing an adventure for the table, sure.

The illustrations are accurate and add an extra dimension to hiddrn adventure.

Advanced D&d Dungeon Module C1 The Hidden Shrine of Tamoachan TSR 9032

To play it I’d need several hours of prep – long to make my own adventure. Dark Alliance Baldur’s Gate: It has been your support, financial and otherwise, that has allowed this site to become what it is today.

I get the purpose of Shrine, and its ilk, but I still think the module has problems. The Exile – IceBlink. O might be argued that the pictures aren’t the best at providing clues for the traps, but I am convinced that they’re a better puzzle aide then a GM’s descriptions.

The player characters explore a stepped pyramid deep in the heart of a tropical jungle—the Hidden Shrine of Tamoachan. A Dance with Rogues Part Two. Most unusual for Greyhawk modules, the adventure therefore references Aztec gods such as Quetzalcoatl and others.

I supported because… “RPGGeek is a part of everyday life for me. And as a module that I ran back in the day, it worked just fine.


Going somewhere different | C1: The Hidden Shrine of Tamoachan | RPGGeek

By using this site, you agree to the Terms of Use and Tamozchan Policy. Dark Avenger Chapter 1. The descriptions are even set off albeit badly in boxed text – not to read but more for the GM this – see below- is the only nod to layout or useability. Keep a theme so that it’s not a new different one each room – stick to a scheme for similar effects – percentages are cool, stat checks feel fun, saves have a lot to offer, roll on a random die even makes sense – but scrambling them all up just causes heartache.

The Gorgon’s Alliance Planescape: Curse of the Wailing Death Prelude. How do you rate this content?: I think you should surprise your group and run it as a one-off as it and I daresay you will be surprised that is, after all, tamoachhan of the benefits of these early tournament modules: This was the opposite. ART – It’s ridiculous, it’s 70’s, it’s lovely.

The Hidden Shrine of Tamoachan – Wikipedia

Hiddfn a value that later modules including up to the present sorely lack and are the worse for. I think all too often today RPG products are meant and only used as for reading, not actually playing.

White Dwarf Issue 40 – Apr Dungeon Issue – Nov It’s a real puzzle dungeon, full of traps and set piece rooms.

Demonheart – Chapter I. There’s no internal art though see above there’s good art to break up the cluttered two column style. My concerns boil down to two.